Controlling particles in unity with custom vertex streams
Pack » Devlog
Some people have asked me about the transformation effects, in particular how to "gather" particles in the vertex of the creature's geometry.
I use custom vertex streams to direct the particles to the positions I want, and I have made this video explaining how (I stutter a lot but the video has subtitles).
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Pack
Action RPG with creature collection mechanics.
Status | In development |
Author | FeitizoGames |
Genre | Role Playing |
Tags | 3D, Action RPG, Loot, Monsters, pokemon, Strategy RPG, Top-Down, Unity |
Languages | English |
More posts
- New creature! Volcark, the blacksmith hermit crabJun 20, 2024
- Creatures as charactersJun 03, 2024
- Dialogue systemJan 09, 2022
- All initial creatures are ready!Sep 29, 2020
- Gameplay polishingSep 20, 2020
- OverengineeringAug 22, 2020
- Gameplay video, new crafting systemJun 27, 2020
- Pack DEMO is now AVAILABLE!Feb 23, 2020
- Demo available on 23rd of February!Feb 08, 2020
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