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New creature! Volcark, the blacksmith hermit crab
June 20, 2024
by
FeitizoGames
1
#pokemon, #creatures, #collectables, #arpg
Volcark is a character-creature that joins the pack in time to open the crafting options of the game!...
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Creatures as characters
June 03, 2024
by
FeitizoGames
#art, #creatures, #pokemon
Since there are no humans in Lendas, all the characters are Packlings. This means when the player gets a blacksmith that enables the crafting features, this blacksmith is a packling. My first idea was...
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Dialogue system
January 09, 2022
by
FeitizoGames
##rpg, ##dialogue, ##progression
So I am unemployed again! Time to continue working on personal projects. A couple of years ago I had to adapt the game to the LightWeigth Render Pipeline and it was a headache but no worries, I gained...
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All initial creatures are ready!
September 29, 2020
by
FeitizoGames
#creatures, #pokemon, #rpg, #arpg
Our animator has finished the last model of the initial creatures! They are ready to learn and fight...
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Gameplay polishing
September 20, 2020
by
FeitizoGames
1
#ux, #gameplay
Since last month I have been focusing on making the gameplay itself more fun and polishing the enemy behaviour. I removed the "fine" enemy tier and added the defensive "stern" and the ofensive "raging...
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Overengineering
August 22, 2020
by
FeitizoGames
#c#, #unity3d, #ui, #programming
This month I focused on creating the consumable items and also the shortcut bar to hold them and use them during the game. Since this was the third drag a drop operation (after the equipment screen an...
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Controlling particles in unity with custom vertex streams
July 22, 2020
by
FeitizoGames
1
#particles, #unity3d
Some people have asked me about the transformation effects, in particular how to "gather" particles in the vertex of the creature's geometry. I use custom vertex streams to direct the particles to the...
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Gameplay video, new crafting system
June 27, 2020
by
FeitizoGames
#rpg, #creatures, #indie
Finally the core of the crafting system is ready, though I will probably refactor it in the future because I am not very satisfied with the implementation architeture-wise. But now the player can scra...
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Pack DEMO is now AVAILABLE!
February 23, 2020
by
FeitizoGames
Hello packaddicts! We are finally releasing a playable demo/prototype with only what we consider core features: Basic combat. Creatures that level up, learn new skills and morph (evolve) into new form...
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Demo available on 23rd of February!
February 08, 2020
by
FeitizoGames
We are adding the final touches and fixing bugs as we will be making a prototype available for everyone to play through itch.io! This prototype/demo will have the following features: Simplified combat...
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OST by Arne Stops
December 29, 2019
by
FeitizoGames
#music, #ost, #rpg, #creature
This week we have been collaborating with Arne Stops, who composed a couple of tracks for the game: I still have to make some adjustments to the music manager to be able to play an intro section of an...
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Air slash effect, minimap, mini-healthbars, skill modifiers
December 15, 2019
by
FeitizoGames
#UI, #shaders
Last two weeks I have been working on: Air slash effect (and skill): I created these 3 versions and though the best looking when inmovile is the one in the middle, I actually decided to use the one o...
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Creature acquisition and use cycle
December 01, 2019
by
FeitizoGames
#creatures, #collectathon, #capture
This week I wanted to complete the "capture and use creatures" cycle. However, this required some configuration in the enemies to generate all the information for an "Specimen". I decided that, instea...
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Creature selection screen
September 01, 2019
by
FeitizoGames
I have been working on new functionality. There is a "lair" that acts as the operational base for your pack. From the lair the player can manage his pack of creatures, craft items, and talk to NPCs (n...
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Environment creation
July 29, 2019
by
FeitizoGames
#art, #textures, #environment design
I had planned to move on with other stuff but the low quality scenery was really bugging me off, so I spoke with the animator. She gave me some tips, mainly to use a color palette: It is amazing what...
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Secondary color shader
July 28, 2019
by
FeitizoGames
#shaders, #textures
We wanted to have some color variation in our packlings to add some variety to enemies and maybe some customization for players, so I made a shader for that. It takes in a secondary texture and uses i...
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Hand-painted textures
June 26, 2019
by
FeitizoGames
#handpainted, #textures
So the current "Crohood" creature model had a geometry incomplatible with the animations we wanted to implement. Since I know some modeling fundamentals I decided to redo it myself. When I was done, h...
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Item pick-ups
February 17, 2019
by
FeitizoGames
#pack, #rpg, #items
I’m starting to implement the item system and the first thing I did is the item pickups. Before that I had to teach packlings how to interact with… well, interactable stuff. This little fella spen...
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Pack RPG project now in itch.io
January 31, 2019
by
FeitizoGames
#pokemon, #action, #rpg, #creatures
Pack development started a year ago by an amateur developer/game designer and and an illustrator/3d artist. The progress is very slow but we already have some character designs, a combat/rpg system an...
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