Creature selection screen
I have been working on new functionality. There is a "lair" that acts as the operational base for your pack. From the lair the player can manage his pack of creatures, craft items, and talk to NPCs (non-playable creatures hehehe), I plan to put a trailing camera going back and forth to different parts of lair as a form of inmersive menu.
I set up a placeholder cave and started working on the pack management menu. Here the player can choose his creatures, equip them, morph them into new forms if they are ready, and select which skills to learn or discard.
It features simplified information displays, for which I modified the display scripts I already had to be more flexible and only display information for which they have an available "container" and ignore otherwise. I am not very confident on this kind of approach: On one hand it prevents crashes, but on the other hand if some references are not set the script is not going to display the information and the only way to notice it is checking it directly. Maybe search for every display using names would work better.
Right now I got the pack selection ready, with buttons to swap creatures from the stored ones.
Get Pack
Pack
Action RPG with creature collection mechanics.
Status | In development |
Author | FeitizoGames |
Genre | Role Playing |
Tags | 3D, Action RPG, Loot, Monsters, pokemon, Strategy RPG, Top-Down, Unity |
Languages | English |
More posts
- New creature! Volcark, the blacksmith hermit crabJun 20, 2024
- Creatures as charactersJun 03, 2024
- Dialogue systemJan 09, 2022
- All initial creatures are ready!Sep 29, 2020
- Gameplay polishingSep 20, 2020
- OverengineeringAug 22, 2020
- Controlling particles in unity with custom vertex streamsJul 22, 2020
- Gameplay video, new crafting systemJun 27, 2020
- Pack DEMO is now AVAILABLE!Feb 23, 2020
- Demo available on 23rd of February!Feb 08, 2020
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