Quest system ready-ish
This gives me the base I need to start creating content that is not just creatures fighting. Instead reaching a place, healing a creature or talking with a creature can be goals that the game recognizes.
I am going to drop my programmer hat for a while and start creating content, which has always been difficult for me. Usually I have a lot of content ideas and fantasies that motivate me to start working on a project, but once I am knee deep in the code that motivation vanishes I dont know what to do with the systems I have created. Partially because this kind of game is very intrincate and I am always finding things that could be polished or just minor bugs.
I think I will let the game look and feel "trashy" at least for a while, while I create a small story and maybe 20-30 minutes of guided gameplay.
Get Pack
Pack
Action RPG with creature collection mechanics.
Status | In development |
Author | FeitizoGames |
Genre | Role Playing |
Tags | 3D, Action RPG, Loot, Monsters, pokemon, Strategy RPG, Top-Down, Unity |
Languages | English |
More posts
- New creature! Volcark, the blacksmith hermit crabJun 20, 2024
- Creatures as charactersJun 03, 2024
- Dialogue systemJan 09, 2022
- All initial creatures are ready!Sep 29, 2020
- Gameplay polishingSep 20, 2020
- OverengineeringAug 22, 2020
- Controlling particles in unity with custom vertex streamsJul 22, 2020
- Gameplay video, new crafting systemJun 27, 2020
- Pack DEMO is now AVAILABLE!Feb 23, 2020
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