Dialogue system
So I am unemployed again! Time to continue working on personal projects.
A couple of years ago I had to adapt the game to the LightWeigth Render Pipeline and it was a headache but no worries, I gained the experience to do it all over again the past couple of weeks, when I updated unity and had to migrate all shaders to the Universal Render Pipeline.
But now I am done with that and I can go back to add new features! In this case, I wanted to add some progressión/story. The first step is the dialogue system to create NPCs the player can talk to. I am doing something rather simple, without dialogue choices. The challenge will be to unify this with other actions such as beating an enemy, capturing another packing, picking up certain items so those actions generate changes in the scene an move the "plot" forward.
My goal is to make an initial mission where the player has to learn to use skills, heal, capture creatures, etc to serve as an integrated tutorial.
Get Pack
Pack
Action RPG with creature collection mechanics.
Status | In development |
Author | FeitizoGames |
Genre | Role Playing |
Tags | 3D, Action RPG, Loot, Monsters, pokemon, Strategy RPG, Top-Down, Unity |
Languages | English |
More posts
- New creature! Volcark, the blacksmith hermit crabJun 20, 2024
- Creatures as charactersJun 03, 2024
- All initial creatures are ready!Sep 29, 2020
- Gameplay polishingSep 20, 2020
- OverengineeringAug 22, 2020
- Controlling particles in unity with custom vertex streamsJul 22, 2020
- Gameplay video, new crafting systemJun 27, 2020
- Pack DEMO is now AVAILABLE!Feb 23, 2020
- Demo available on 23rd of February!Feb 08, 2020
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